‘Resonance: A Plague Tale Legacy’ review: ‘Uncharted’-style adventuring in Ancient Greece

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With Christopher Nolan’s The Odyssey sailing past $1billion at the box office, there’s never been a better time to peddle Ancient Greek myths to the public. Enter Resonance: A Plague Tale Legacy, a new game that lets players voyage across the sea and clash with legendary monsters from the comfort of their couches. Read more: Xbox Game Pass 2026: what’s new and what’s worth playing? Stepping into the worn leather sandals of scoundrel Sophia, you’ll actually begin this gripping thriller with a daring 14th-century heist. Abandoned at birth, our heroine was adopted by Venice’s most feared gang of thieves – who taught her to swashbuckle and steal. There’s more than a whiff of Assassin’s Creed to Resonance’s early stages, as Sophia leaps between late Byzantine-era buildings, dealing death from above to unsuspecting city guards. But when the job goes badly wrong, she flees on a ship to the Greek island of Crete – encouraged by visions of long-lost treasure. As implied by its clunky title, the third game in the Plague Tale series is an entirely standalone spin-off. In previous games, disgusting streams of infectious rodents helped you dispatch unlucky foes. In Resonance, the slimy pests ar...

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